3 ms·
Render pipelines use the same compute cores for running the shaders as of long ago. However, they also involve fixed-function pieces (some implemented in hardwa
by kvark 5y ago
Render pipelines use the same compute cores for running the shaders as of long ago. However, they also involve fixed-function pieces (some implemented in hardware) that compute shaders don’t have access to. Such as: rasterizer, blending, depth/stencil testing.