3 ms·
Those darn 28 pixels! ) I guess it was the only way of choosing the scale of game objects. But so many problems... It's crazy how even today some amateurs use n
by IYasha 5y ago
Those darn 28 pixels! ) I guess it was the only way of choosing the scale of game objects. But so many problems... It's crazy how even today some amateurs use non-power-of-2 sprites. Luckily, many CG tools disallow that. )