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And yet somehow the technology to do 8k @ 120hz does exist... ( https://www.youtube.com/watch?v=JDUnSsx62j8 https://www.youtube.com/watch?v=JDUnSsx62j8 )
by kllrnohj 5y ago
And yet somehow the technology to do 8k @ 120hz does exist... ( https://www.youtube.com/watch?v=JDUnSsx62j8 https://www.youtube.com/watch?v=JDUnSsx62j8 )
- spartanatreyu 5y agoDoes that video show the connection used to display that. If not, I'm guessing that example case is either using a lossy data compression or multiple cables running to multiple displays.
- faeriechangling 5y agoLossy Data Compression is used on the Pro Display XDR and Apple doesn't seem to lose any sleep over it. DSC is quite good.
- kllrnohj 5y agoThere's also the fact that nearly all content has compression as part of its path to display anyway. Video & images are obvious examples, but also GPUs almost always render to a lossy compressed framebuffer as well. It just saves way too much memory bandwidth not to do. So as long as 'transcoding' from GPU framebuffer compression to DSC is itself a mostly lossless process, there's realistically not even a quality hit from it anyway