2 ms·
Eloquently expressed. Further thoughts: 1. Reaction/Social Interplay: If you play Catan (or tennis or amateur theatre group etc) with a person for long enough
by _carbyau_ 5y ago
Eloquently expressed. Further thoughts:
1. Reaction/Social Interplay:
If you play Catan (or tennis or amateur theatre group etc) with a person for long enough you will come to know these bits about them. However, as most small country town people know, you ignore or otherwise put up with "their stupidity" while trying not to shove what they see as "your stupidity" in their face. This is respect for others.
Such respect helps preserve the alliance to get the outcome you want - a game of Catan. Hence, even Sue-the-Otherwise-Intolerable isn't all bad, they like to play Catan like you do right?
As you eloquently advise, the internet doesn't "hide your stupidity from others" so that is grating. It also doesn't promote people ignoring your stupidity. It promotes "engagement"...
2. Shared experience
Experience is how humans build trust/relationships. Y'know, a first date cliche is a movie then coffee or dinner. The shared movie experience forms a basis to trust each other ("Well they didn't yabber on the phone the whole time so they're not all bad...") and then talking about the experience after may yield new insights on that experience. And those insights are attributed to that person alone ("I didn't think of it that way, very good point Sue." or "Nope. That's just stupid Sue.") even though the experience itself is already in the past!
Even though virtual experiences can be such a basis - IE Game of Thrones as "viral" thing - I submit that in person experiences are more powerful by far.
You tolerate Sue-the-Otherwise-Intolerable in person to get your fix of Catan. But you wouldn't do that for a virtual Sue, you'd just move onto Bob, Mary, Joe or Jane or whoever else the game's matchmaker throws up.