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The good news is that optimized iPhone, iPad, and Mac games now share most of their code and run on the same CPU and GPU cores. There aren't many Mac games tha
by GeekyBear 5y ago
The good news is that optimized iPhone, iPad, and Mac games now share most of their code and run on the same CPU and GPU cores.
There aren't many Mac games that have been ported over to both Metal and ARM, but World of Warcraft is an example.
- lwkl 5y ago> but World of Warcraft is an example. Blizzard games are or were probably the outlier. They supported Macs even back in the PowerPC days. As a kid with a PowerBook G4 Blizzard games were the only good games I was able to play (Warcraft 3, WoW, Diablo). I have no idea if this is still the case for their newer games though.
- GeekyBear 5y agoGiven the sheer size of the market for iOS games, having Mac games share most of the same code makes a Mac port downright cheap.
- mcphage 5y ago> I have no idea if this is still the case for their newer games though. Diablo 2 Remastered doesn't run on a Mac :-(
- smoldesu 5y agoSure as hell won't get better now that they're owned by Microsoft. You can expect DirectX to take center stage for their upcoming releases.
- amatecha 5y agoYeah, in fact, Blizzard supported Mac since the 68k days. Warcraft: Orcs and Humans required 68030 processor or better :) https://web.archive.org/web/19961019194943/http://blizzard.com/war1/war1.htm https://web.archive.org/web/19961019194943/http://blizzard.c... Blackthorne ran on 68040 as well. I think WarCraft came out first though...