2 ms·
depends on your objective, doesnt it? if you eant to learn how things work & what the fundamnetals are, im not sure that a big engine or framework "taking care
by rektide 5y ago
depends on your objective, doesnt it? if you eant to learn how things work & what the fundamnetals are, im not sure that a big engine or framework "taking care of the details" is going to be as illuminating.
also, from the article, some poditive reinforcement about trying WebGPU:
> I got my feet wet and found that I didn’t find WebGPU significantly more boilerplate-y than WebGL, but actually to be an API I am much more comfortable with.
sometimes, there aint nothing like going to the source, finding out for yourself. is it the fastest way to get a job done? perhaps not. but the school of lifelong learning & struggles has it's upsides, can be a path towards a deeper mastery.
- hutzlibu 5y ago"depends on your objective, doesnt it? " Sure, thats why I said "probably". Anyone who wants the most performance and raw power needs to get to the source. But most people using WebGPU are probably fine with a framework, that hides all the details. Like threejs did for webGL.