4 ms·
Im excited for Bevy engine too. It uses wgpu, which has many backends, including webgpu. https://bevyengine.org https://bevyengine.org https://hn.algolia.com/
by rektide 5y ago
Im excited for Bevy engine too. It uses wgpu, which has many backends, including webgpu.
https://bevyengine.org https://bevyengine.org
https://hn.algolia.com/?q=bevy https://hn.algolia.com/?q=bevy
- slimsag 5y agoI've only heard great things about Bevy, and their community is awesome. Highly recommend looking into it if you like Rust! They also just had a huge gamejam with something like ~70 submissions. Impressive stuff! I'm super excited about WebGPU and think it will be a winning strategy for game engines going forward. I'm working on a (very early stages) game engine in Zig called Mach[0] and am using Google Chrome's implementation of WebGPU as the native graphics abstraction layer, so Zig's C++ compiler builds it all, you get cross-compilation out of the box. It's quite fun! [0] https://devlog.hexops.com/2021/mach-engine-the-future-of-graphics-with-zig https://devlog.hexops.com/2021/mach-engine-the-future-of-gra...