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In games where I've worked as a graphics programmer we have mainly used SSAO solutions such as HBAO and GTAO. I wasn't really a fan of AO during the original c
by Agentlien 5y ago
In games where I've worked as a graphics programmer we have mainly used SSAO solutions such as HBAO and GTAO.
I wasn't really a fan of AO during the original craze but I really like these modern screen space versions.
- tobr 5y agoFor anyone else who was not born with the ability to instantly know what an acronym stands for, it appears that HBAO is horizon-based ambient occlusion while GTAO is ground-truth ambient occlusion.
- Agentlien 5y agoYes, sorry, that is correct. I guess we all get blind to the jargon we use in our daily lives. For anyone interested the original GTAO article[0] is very well written and gives a really good insight into how these techniques work [0]: http://iryoku.com/downloads/Practical-Realtime-Strategies-for-Accurate-Indirect-Occlusion.pdf http://iryoku.com/downloads/Practical-Realtime-Strategies-fo...
- avazhi 5y agoIs this the Quantum Foam wallpaper you were talking about awhile ago? https://512pixels.net/downloads/os9-5k/Quantum-Foam.jpg https://512pixels.net/downloads/os9-5k/Quantum-Foam.jpg