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Flash was used for a massive variety of use-cases: Digital signage, touch screen kiosks, eLearning experiences, games, web animation, etc. No one is just gonna
by JoeyJoJoJr 5y ago
Flash was used for a massive variety of use-cases: Digital signage, touch screen kiosks, eLearning experiences, games, web animation, etc. No one is just gonna go out and build a new Flash along with its ecosystem. I used web animation as one obvious example, but the reality is that there is an extreme lacking of cohesion when you look at just about any part of developing for the web. The ecosystem is currently such a slippery foundation that creation of an authoring tool with the scope of Flash is basically impossible to achieve.
- shkkmo 5y ago> The ecosystem is currently such a slippery foundation that creation of an authoring tool with the scope of Flash is basically impossible to achieve. I would say that the scale, scope and complexity of that ecosystem outgrew the ability of one or even a few tools to satisfy it. The idea that flash was ever going to survive as the one tool for interactive content, videos, games, animation and more is simply silly.
- JoeyJoJoJr 5y agoIt’s not silly at all. I’m not talking about Flash competing with Unity, Unreal, and every other web app. I’m saying there is a desperate need for something that just does what Flash did circa 2007. HTML5 was meant to do that (that was the promise) and still it doesn’t. The old Flash guys aren’t harping on about it just because of nostalgia, but because it has become much more difficult and expensive to produce the kinds of content that Flash excelled at in 2007.
- shkkmo 5y agoIf there's a market for tooling to go make that content, then go make that tooling. I think that market is actually pretty small since most of the use cases that flash was filling are better served by the varieties of tech that exist today.