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The market is smaller because the devs can't make money. Since portals were an advertising and profit share model, reach mattered. As more and more users switch
by somehnacct3757 5y ago
The market is smaller because the devs can't make money. Since portals were an advertising and profit share model, reach mattered. As more and more users switched to mobile browsers, the games can't run there, and browser gaming can't pay developers and it dies. Now who made it so that the mobile browsers can't play these games? I thought the letter said that open web standards had made Flash obsolete? Apple's ecosystem didn't naturally cannibalize flash gaming. It conquered it with violence.
Next: They weren't playable on mobile Safari, no. Safari finally supports WebGL 2 as of Sept 2021. A full 4 years after the other browser vendors supported it. Why drag their heels on this open web standard? Does their platform have something to lose from a little competition? You condemned Adobe for being 'late' to mobile (citation needed) but don't condemn Apple for being late to a web standard meant to replace Flash like they said in their original FUD letter?
Your retelling of Adobe's history is wrong. They were still very much invested in mobile development up until the end of Flash. In fact to this day you can still use AIR to target iOS and Android with native apps. They release updates regularly.
It's very clear that you don't have any idea what you're talking about, have not interacted with these companies professionally, and have not used the technologies in question or even followed along.
The only way to make sense of the facts is to accept that Apple lied in their letter because it was good for Apple's business and that goodness came at the expense of end-user choice.
- shkkmo 5y ago> As more and more users switched to mobile browsers, the games can't run there, and browser gaming can't pay developers and it dies. As an android user with an embarsingly high level on Kongregate back in the day, I can tell you that almost no flash games worked well on mobile, even in browsers that did support flash. The mobile flash gaming experience was just bad, which is a big part of why it died. > Your retelling of Adobe's history is wrong. They were still very much invested in mobile development up until the end of Flash. In fact to this day you can still use AIR to target iOS and Android with native apps. They release updates regularly. Yes, Adobe abandoned mobile flash in favor of AIR targeting html5 and native apps in 2011. That is exactly my point, Adobe abandoned mobile flash which was another big part of why flash died. See: https://www.pcworld.com/article/478103/adobe_ends_mobile_flash_development_report.html https://www.pcworld.com/article/478103/adobe_ends_mobile_fla... > It's very clear that you don't have any idea what you're talking about, have not interacted with these companies professionally, and have not used the technologies in question or even followed along. It's clear you don't have a real argument or facts to back it up if you resort to this kind of crap.