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I guess the thing that really makes NVMe -> GPU really practical is the presence of arbitrary shader code. Even if your assets are some general or optimized for
by sidewndr46 5y ago
I guess the thing that really makes NVMe -> GPU really practical is the presence of arbitrary shader code. Even if your assets are some general or optimized format, you can run an arbitrary shader that copies from one buffer to another in order to get stuff in the right format.
- paulmd 5y agoactually it's rather the opposite, the focus is on fixed-function decoder blocks that are present in the new consoles.