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Games already use virtual file systems for storing assets to reduce load times. Otherwise they have to load a bunch of tiny files with filesystem and OS overhea
by mkr-hn 5y ago
Games already use virtual file systems for storing assets to reduce load times. Otherwise they have to load a bunch of tiny files with filesystem and OS overhead for each. I'm sure some would appreciate not having to invent their own.
- sidewndr46 5y agoIn that case aren't you talking about read-only asset packs? Those have been around for years and aren't very complex to implement. Big studios already have their own implementations. There are plenty of "free as in beer" implementations out there to use.