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Sort of, the article is talking about two different things. One is using the cloud for data storage (because the full Flight Simulator map is huge, streaming of
by rjh29 5y ago
Sort of, the article is talking about two different things. One is using the cloud for data storage (because the full Flight Simulator map is huge, streaming off the cloud is basically essentially), the other is your standard Stadia-style play the whole game via the cloud on any device.
The Crackdown 3 stuff never really got beyond demo stage iirc. In fact Microsoft promised all kinds of Xbox One games that would interact with Azure, but nothing really came of it: https://www.eurogamer.net/articles/digitalfoundry-2019-crackdown-3-wrecking-zone-what-happened-to-the-power-of-the-cloud https://www.eurogamer.net/articles/digitalfoundry-2019-crack...
Comparing with games like Red Faction Guerrilla, you have to wonder if the cloud is even necessary for physics simulation.