2 ms·
Wasn't crackdown 3 supposed to have this tech but it got pulled at the last minute? There they were supposed to render the really complicated physics like when
by willcipriano 5y ago
Wasn't crackdown 3 supposed to have this tech but it got pulled at the last minute? There they were supposed to render the really complicated physics like when a building or similar collapses in the cloud. Thought it was a great idea at the time.
- rjh29 5y agoSort of, the article is talking about two different things. One is using the cloud for data storage (because the full Flight Simulator map is huge, streaming off the cloud is basically essentially), the other is your standard Stadia-style play the whole game via the cloud on any device. The Crackdown 3 stuff never really got beyond demo stage iirc. In fact Microsoft promised all kinds of Xbox One games that would interact with Azure, but nothing really came of it: https://www.eurogamer.net/articles/digitalfoundry-2019-crackdown-3-wrecking-zone-what-happened-to-the-power-of-the-cloud https://www.eurogamer.net/articles/digitalfoundry-2019-crack... Comparing with games like Red Faction Guerrilla, you have to wonder if the cloud is even necessary for physics simulation.