4 ms·
Oh this brought back memories. I remember playing Sim Ant on my Macintosh Classic for hours on end. The same look and feel. Just that I had a b/w screen. What
by sdoering 5y ago
Oh this brought back memories. I remember playing Sim Ant on my Macintosh Classic for hours on end. The same look and feel. Just that I had a b/w screen.
What a great way to have a throwback Monday.
- blackoil 5y agodocument.getElementById('wrapper').style.filter = 'grayscale(100%)';
- jmkni 5y agodocument.getElementById('hnmain').style.filter = 'grayscale(100%)' // for Hacker News :)
- BeefWellington 5y agoWhy not just: document.body.style.filter = 'grayscale(100%)'; EDIT: Actually, neither of these approaches actually works for the game it seems. The map and any actual "tiles" are hidden when this is put in place, whether it's on the wrapper or the body.
- tiborsaas 5y agoGreen monochrome emulation: sepia(1) hue-rotate(54deg) saturate(3)
- Mezzie 5y agoSim Ant was the first game I bought with my own money, back in the day, as my start to collect ALL the Maxis games after getting my hands on SimCity + SimEarth. This was an excellent thing to wake up to.
- yosito 5y agoI really wish I could play SimAnt on my iPhone.
- Mezzie 5y agoI do and I don't. Maxis has stolen many more hours of my life than any Big Tech company; mobile Maxis games are dangerous.
- DonHopkins 5y agoI've always wanted to do a mobile MMPORG version of SimAnt, in which every player is a unique ant (or villainous spider!), crawling around with the GPS, with waving and shaking and spinning gestures for digging and eating and fighting and dancing and communicating!
- goda90 5y agoI grew up with color screens on everything but my GameBoy Pocket. But for some reason the B/W laptop my oldest sister had gotten for college in the early 90s made it's way home for me to mess with and I was surprised how well so many of my favorite DOS games worked in B/W.
- MisterTea 5y agoA friend and I played a lot of adventure games on a 486 Compaq laptop with grayscale.
- DonHopkins 5y agoI've got the original black-and-white SimCity tile set kicking around somewhere, as well as all of the original color tile packs, too. (Medieval Village, Moon Base, etc.) It should be possible and straightforward to convert and reformat them into a single tile bitmap, and drop it in. If somebody wants to add them, ask me and I'll dig them up. Original color tiles: https://github.com/SimHacker/micropolis/blob/master/MicropolisCore/src/images/micropolisEngine/tiles.png https://github.com/SimHacker/micropolis/blob/master/Micropol... Chaim Gingold's SimCity Reverse Diagrams visually illustrate how all the tiles are organized, grouped, and animated, how the different phases of "Simulate()" perform different kinds of analysis over time, how the traffic and other simulations work, how data flows through the different map layers and models, and how different parts of the simulation interact with each other. https://lively-web.org/users/Dan/uploads/SimCityReverseDiagrams.pdf https://lively-web.org/users/Dan/uploads/SimCityReverseDiagr... >SimCity reverse diagrams, by Chaim Gingold (2016). >These reverse diagrams map and translate the rules of a complex simulation program into a form that is more easily digested, embedded, disseminated, and and discussed (Latour 1986). >If we merge the reverse diagram with an interactive approach—e.g. Bret Victor’s Nile Visualization (Victor 2013), such diagrams could be used generatively, to describe programs, and interactively, to allow rich introspection and manipulation of software. >Latour, Bruno (1986). “Visualization and cognition”. In: Knowledge and Society 6 (1986), pp. 1– 40. >Librande, Stone (2010). “One-Page Designs”. Game Developers Conference. 2010. >Victor, Bret (2013). “Media for Thinking the Unthinkable”. MIT Media Lab, Apr. 4, 2013.