3 ms·
Tesler's work was already on the HCI (human-computer interaction) syllabus in 1988. So only 6 years after that work at Apple it was already considered exemplary
by nonrandomstring 5y ago
Tesler's work was already on the HCI (human-computer interaction)
syllabus in 1988. So only 6 years after that work at Apple it was
already considered exemplary research and taught to undergrads. I
remember we did stuff on Ivan Sutherland, David Canfield, Douglas
Engelbart, Alan Kay and so may others, but that course actually had a
profound impact on me because the lecturer had a way of getting into
the psychology and philosophy - if you think about it most UI advances
are _technologically_ unremarkable.
I think what the OP article is talking about we called "Structured
Observation" and there was something like "mind state" analysis. I
visited the HCI lab at Imperial where they had the one way mirror and
talk-back microphones, like a recording studio but set up for recording
computer user behaviours.
What this accords with in psychological language is mentalisation and
intersubjectivity. In other words "getting inside th user's head and
feeling and thinking what they are feeling and thinking". Early HCI
people spent a lot of time in that zone.
An important _negative_ shift is that we now use telemetry and
logging, because today (as another comment says "who can be
bothered?") we are interested in what is happening from the
_application's_ viewpoint, not the user's. That is a subtle but
massive change of priority.
Look at those videos of early HCI today and you will be amazed at the
intensity of engagement and excitement. Using a computer was like
driving a car.
Structured observation on users today would show very long periods of
zombie like behaviour, one finger twitching, dribbling, eyes half
closed and body almost motionless, neck bent over a phone screen. Then
occasional outbursts of high expressed emotion, almost existential
angst, throwing the device on the floor and crying, calling the
developers "Nazis" and "Monsters". Then back to long period of passive
dribbling and swiping.
Some quote by Englebart I remember was that we must amplify
humankind's intellect to cope with the raid changes and challenges of
the world. But in shifting our concern from the users to the
manufacturers, sellers and profiteers of technology we have betrayed
that mission.
In a similar way that changing the "personnel department" to "human
resources" shifted the focus of practically all industry, the move
from human-computer interaction to user experience (UX) has effected
an equally imperceptible but devastating outcome upon technology. We
live in a time where the computer user is the _target_ (to have
"experiences" imposed upon) not an active component of a system with
greater ends.
- JadeNB 5y ago> In a similar way that changing the "personnel department" to "human resources" shifted the focus of practically all industry, …. I read recently, though where I can't remember, that this was not just a gradual change but a specific one championed by, among others, Ernestine Gilbreth Carey (https://en.wikipedia.org/wiki/Ernestine_Gilbreth_Carey https://en.wikipedia.org/wiki/Ernestine_Gilbreth_Carey), co-author of Cheaper by the dozen (https://en.wikipedia.org/wiki/Cheaper_by_the_Dozen https://en.wikipedia.org/wiki/Cheaper_by_the_Dozen). The Wikipedia page https://en.wikipedia.org/wiki/Human_resources#Origins_of_the_terminology https://en.wikipedia.org/wiki/Human_resources#Origins_of_the... does not mention her, but https://en.wikipedia.org/wiki/Human_resources#History https://en.wikipedia.org/wiki/Human_resources#History suggests that her work at Macy's was around the right time.