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Yep, all of this is good advice but requires being able to change the code, which is far from a given in c++ where you may have to work with a dozen proprietary
by jcelerier 5y ago
Yep, all of this is good advice but requires being able to change the code, which is far from a given in c++ where you may have to work with a dozen proprietary SDKs.
I personnally use clang -ftime-trace to see which headers take the most time and then Qt Creator's "find all places where this file is included" feature to try to make the most efficient cleanups