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I literally didn't say the network code was different. But server load, internet requirements (have fun hosting an Ultima Online server for your friends on a 56
by hedgewitch 5y ago
I literally didn't say the network code was different. But server load, internet requirements (have fun hosting an Ultima Online server for your friends on a 56K modem), and more make it impractical for any single user to host a server.
Quake II is literally not the same as an MMO. You have a small map with a maximum of, what, 32 players? MMOs can have thousands. Most modern MMOs can handle hundreds in the same zone before they become unplayably laggy. Most can't handle thousands in one zone, even on the machines the servers were built for. You can't do that as a consumer.
It's not about the code. It's about the game itself and its requirements.
Emulating servers doesn't change that.
Again, it's all about being able to connect everyone that is playing and the difficult parts being managed for you. You never have to worry about spinning up a dedicated server to play with your friends. You just load in, invite them to party, and queue up. These conveniences are why this model is popular, not because of this bizarre conspiracy you're pushing.
- stuu99 5y ago
- deleted 5y ago[deleted]
- hedgewitch 5y agoOkay, have fun in your alternate reality where users host all of your data and you regularly lose characters or accounts you've spent months on because they decide they can't be arsed to host the server that you were on anymore. After all, you can't allow users to brings their characters/accounts cross-server because that's a cheating risk. :)
- deadbeeves 5y agoI think stuu99 is off-base in several of their points, but there's no denying that certain games have been online'd purely as a means of copy protection. Diablo 3 is a great example. It's a game that's perfectly enjoyable in single player, but they specifically moved parts off onto a remote server to prevent you from giving copies to your friends. They could have just as easily (in fact, probably more so) put everything the single player mode needs in the executable and required a login for multiplayer, as was done for Diablo 2, but they didn't. Even if you have no intention of playing online, you don't have option not to connect to Blizzard.
- hedgewitch 5y agoCan't you use the auction house from single-player? If so, this is part of my point. This isn't some grand conspiracy to limit ownership of games. This is the kind of thing that more people want. They want the interconnectedness and that is an understated part of why gaming has been taking off as of the last decade. There are a lot of things that are designed to limit how you can use your software, but gaming is one of the places that companies genuinely don't have to do that because the features that necessitate limiting how you use said software (eg. introducing anti-cheats and forcing you to be online) is stuff that people actually want.
- deadbeeves 5y agoI'm not saying players in general don't want those features. I'm saying companies are taking advantage of that fact in order to require connectivity. I never played Diablo 3 (because it's online-only) so I honestly don't know if the auction house is available on single player or not, but I'm going to assume that it is. OK. What if I have no interest in the auction house? What if I'm somewhat interested in it, but would much rather not be forced to connect to any service in order to play and consider not using the auction house a fair trade? It would be trivial to design the game so that it only connects when you try to use the auction house and to remain offline otherwise. In fact such an implementation is much simpler than to arbitrarily move critical components of the game onto a remote server. The only reason to do that for an optionally single player game is copy protection. So yes, people nowadays expect online features, but this is a fact that's convenient for companies. And no, it's not a conspiracy. A conspiracy is an agreement between parties to perform an illicit act. What we have here is various separate parties independently converging on the idea that eroding private property rights (namely, your ability to play the games you bought unimpeded by any external factors) ensures future profits. If you haven't seen it, I recommend Ross Scott's series on dead games, to see how destructive this practice is.
- hedgewitch 5y agoI mean, I know it's convenient for companies, but there are other ways to look at this, namely that it obsoletes actual DRM and provides you with something in return, which DRM doesn't. Or, to say it another way, there are worse fates. That being said, even now, there are few genuinely single-player games that require an online connection to play. It's not a fast-growing trend by any means and, thus, not a threat. People love to bandy Diablo 3 about, but the thing is that it's the only game that they can reasonably bandy about and that was released 10 years ago in May. Or, to say it another way, if you're going to complain about something, maybe you'd better keep your references up to date. Most games these days are on Steam. You can trivially make any game that uses only Steam's DRM playable without Steam and even trivially remove SteamStub. That emulator that I mentioned even lets you play "online" with friends via P2P, sans Steam or any third-party server. Is it entirely legal? No, but neither is making old games that forced you to keep the CD in the drive that new computers no longer have playable without the CD. Or, to say it another way, if you're so committed to that ideal, why aren't you doing what you can to make it possible to stay committed to that ideal?
- stuu99 5y ago