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When I embarked on my 3rd party application for Elite: Dangerous, I made the decision very early on, not to open source it, even though I use Python libraries e
by scarygliders 5y ago
When I embarked on my 3rd party application for Elite: Dangerous, I made the decision very early on, not to open source it, even though I use Python libraries etc. which are. It also uses PySide under the LGPL.
The reason I did that was because I did not want the extra overhead which comes with "running a software project".
I do, however, run a Discord "server" which serves as both a news channel and a bug reporting and support channel. However, that has actually helped control the amount of demands I receive and by now users are aware that "I wrote Captain's Log for myself. It's useful to me and I package it for others to download and use too if they want to." - and that's the basis on which I release that application.
I'll also take note of suggestions on the "#wishlist" channel and if I agree that a particular "wish" is something I'd like to see in the application then it may eventually get added.
All the above, including the time I spend on looking at the Discord stuff, I provide on my time. I receive very little donations and only on a once in a blue moon basis.