6 ms·
So it's not about piracy. It's all about justifying the implementation of tools used to control the free flow of information.
by yonaguska 5y ago
So it's not about piracy. It's all about justifying the implementation of tools used to control the free flow of information.
- cuteboy19 5y agoI think we have collectively been in enough meetings to know the real reason: management just wants to do something to appear tough on piracy
- rg111 5y agoAlso gets attaboys from the board and shareholders!
- stuu99 5y agoNah it's about control. They want to kill piracy, mark my words what do you think Steam, denvuo, and other forms if account based drm are? They are going to build denuvo into the OS with future exe's so they can disable them like they got on consoles, aka if you mod or hack your Wii or xbox, new games force update the bios and communicate out over the wire to brick your machine if they detect modded console. They want to bring similar tech to the PC, windows 10 and window 11 is the beginning of trusted computing (you no longer own you pc) and honest plaintext binaries. They are changing how exe's function. UWP was a trial run. When you crack a UWP they only work on certain versions of windows. https://www.theregister.com/2001/12/13/the_microsoft_secure_pc_ms/ https://www.theregister.com/2001/12/13/the_microsoft_secure_...
- hedgewitch 5y ago> Steam This is a bad example because Steam's DRM is notoriously terrible and even multiplayer games that use Steam's multiplayer services can be played entirely without Steam with a particular open-source emulator (granted they don't also have their own servers that you connect to, which is an entirely different issue). Windows 11 and TPM are definitely points towards most computing moving in the direction that Mac OS has. The thing to remember, though, is that most users don't actually care. They only care if your bog standard apps run.
- stuu99 5y ago>This is a bad example because Steam's DRM is notoriously terrible You don't grasp Valve and the industry has already won any game where the networking code has been pulled out already acts like DRM, any client-server app requiring username and login accounts, or has some piece of code living on some remote server, means you no longer own your own stuff. Valve and the rest of the computing industry is boiling you all slowly. AKA look at this list of games from crackwatch. https://old.reddit.com/r/CrackWatch/comments/p9ak4n/crack_watch_games/ https://old.reddit.com/r/CrackWatch/comments/p9ak4n/crack_wa... You'll notice more and more games are "online only". Diablo 3 is literally diablo 2 /w drm, they wanted to kill piracy. Starcraft remastered, and reforged require internet to play, that means we've lost the battle. The public has eaten up client-server back ended games. You don't get that the whole point was to monopolize their own products and kill the local infinitely copyable binaries PC games used to be coded as, AKA PRe steam 99% of games were complete you got singleplayer+multiplayer inside the same game. MMO's/F2P are literally just PC games with their multiplayer ripped out, don't think so? Listen to the ultima devs here, when Ultima online was successful, publishers and devs went over their entire PC game list to convert their local apps to client-server apps and stuck "MMO" on the front so they could steal PC games from the public. https://youtu.be/lnnsDi7Sxq0?t=1134 https://youtu.be/lnnsDi7Sxq0?t=1134 EA killed ultima 9 when the UO beta got massive interest, that lead to the death of PC games as local applications, the industry from then on there was a massive war to back end all PC games, they couldn't immediately do that to quake and urneal because we'd been treated too good with Warcraft 1-3, Descent 1-3, Quake 1-3, and build engine games like Duke 3d. The entire industry has always wanted to kill piracy and Ultima online gave the entire industry the go ahead once they realized that many of our fellow programmers and gamers were irrationally stupid beyond their wildest dreams. Anyone playing quake and Descent at the time fear the loss of dedicated servers and level editors which used to come with the games, we knew if Ultima online was successful that Publishers would want to back end every fucking PC game and that's the end of the personal computer and the return of IBM and mainframe computing. "Signed exe's" and trusted computing is the return of mainframe computing of the 60's in new bullshit language but I don't expect the mmo/steam generation to do anything but froth at the mouth. When they were the ones killing gaming and gave birth to microtransactions. You can't put MTX in diablo 1, warcraft 1-3, or starcraft 1 because they are local applications that run entirely from your pc. None of the code has been stolen out of the game carved back behind a user account and login requirement. Like with most PC games these days. We're losing gaming history and generation mmo is to blame for their general cluelessness of the evil of mainframe computing.
- Veuxdo 5y agoLet's not turn this place into r/technology
- mminer237 5y agoWhy would companies want to spend money to control the spread of their products if they made just as much money without it?
- aaomidi 5y agoBecause despite popular belief, market economies aren't as efficient as we think and they add bureaucracy even when it's not logical to do so. Useless jobs covers this quite well. But the tldr is that assuming the market runs in logical is a flawed assumption and that the market adds inefficiencies on its own.