4 ms·
That's certainly true about hardware companies - the cycle of product inception to release is often large enough that if you followed the "advice" here you woul
by kimixa 5y ago
That's certainly true about hardware companies - the cycle of product inception to release is often large enough that if you followed the "advice" here you would never actually experience the full cycle.
I work on software at a similar company - and it certainly seems to have a significantly higher "employment age" than people seem possible here - I've worked here for 4 years and still one of the "new" ones. Some of that I feel due to a good work/life balance (And decent enough pay :), and a culture I find to be pleasant (I worked with Apple employees for a while, for example, and still don't understand why people put up with the crap I saw when there's a healthy job market).
But I wonder if there's something to be said for the work itself - people have been here for ages and still doing new things - one year you may be working on texture pipelines, the next a deep dive in ray tracing. Sure, they're kinda similar, but I feel it may be more rewarding than redesigning a perfectly good UI for the 5th time, or replacing whatever javascript framework you used to use with the "New Hotness".