3 ms·
To add a small caveat here for others, assuming 2x as the necessary scaling multiplier is not necessarily a safe shortcut when choosing your virtual canvas size
by altairprime 5y ago
To add a small caveat here for others, assuming 2x as the necessary scaling multiplier is not necessarily a safe shortcut when choosing your virtual canvas size; iPhones use 3x resources to look crisp, and 5K macOS users can have their 5120x2880 displays set to 2048x1152 or 1600x900 which are 2.5x and 3.2x respectively.
It still helps when you do your canvas at 2x rather than just at 1x. But if you're looking for best-fidelity rather than better-fidelity, duly noted.