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Ye good someone agrees I started to falter. From my limited HL1 modding experience, good waypoints were key for grunts. It probably made the AI way simpler to p
by rightbyte 5y ago
Ye good someone agrees I started to falter. From my limited HL1 modding experience, good waypoints were key for grunts. It probably made the AI way simpler to program with better results -- maybe an unsexy expert system -- which ended up better than the fancy general approuch. Wild guess