3 ms·
> As detailed in Orkin’s 2006 publication at the Game Developers Conference whilst studying his PhD at MIT Media Lab, the GOAP system is driven by a Finite Stat
by hypertele-Xii 5y ago
> As detailed in Orkin’s 2006 publication at the Game Developers Conference whilst studying his PhD at MIT Media Lab, the GOAP system is driven by a Finite State Machine.
Emphasis mine.
- Jasper_ 5y agoDid you look at the FSM? It's an FSM, but it's not an FSM like traditional game AI; it only has 3 states! And in modern implementations, it's only got two. It's practically just boolean flag.