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More than Black & White and Fable, it was the Creatures series that was designed around this ide: Gameplay focuses on raising alien creatures known as Norns, t
by YeGoblynQueenne 5y ago
More than Black & White and Fable, it was the Creatures series that was designed around this ide:
Gameplay focuses on raising alien creatures known as Norns, teaching them to survive, helping them explore their world, defending them against other species, and breeding them. Words can be taught to creatures by a learning computer (for verbs) or by repeating the name of the object while the creature is looking at it. After a creature understands language, the player can instruct their creature by typing in instructions, which the creature may choose to obey.
A complete life cycle is modelled for the creatures – childhood, adolescence, adulthood, and senescence, each with their own particular needs. The gameplay is designed to foster an emotional bond between the player and their creatures. Rather than taking a scripted approach, Creatures series games were driven by detailed biological and neurological simulation and their unexpected results.
https://en.wikipedia.org/wiki/Creatures_(video_game_series) https://en.wikipedia.org/wiki/Creatures_(video_game_series)
I bought it on [well-known website that sells old, DRM-free games) but it was a bit... too old? So I never quite played it. So I have no clue how well the whole idea worked out.