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The games industry has a lot of things in between state machines and neural nets. Since 2008, the craze has been goal-oriented AI planning (GOAP), which use a g
by Jasper_ 5y ago
The games industry has a lot of things in between state machines and neural nets. Since 2008, the craze has been goal-oriented AI planning (GOAP), which use a graph of states, and A* to pathfind towards a goal. And there's plenty of little tricks on top of this you can find in GDC talks. It's not without its tradeoffs though.
https://www.aiandgames.com/2020/05/06/ai-101-goap-fear/ https://www.aiandgames.com/2020/05/06/ai-101-goap-fear/
- hypertele-Xii 5y ago> As detailed in Orkin’s 2006 publication at the Game Developers Conference whilst studying his PhD at MIT Media Lab, the GOAP system is driven by a Finite State Machine. Emphasis mine.
- Jasper_ 5y agoDid you look at the FSM? It's an FSM, but it's not an FSM like traditional game AI; it only has 3 states! And in modern implementations, it's only got two. It's practically just boolean flag.