3 ms·
This is all great feedback! I'm sure most users know this by now, but generally for performance the fewer calls you make to the canvas and the context, the b
by mysteryDate 5y ago
This is all great feedback!
I'm sure most users know this by now, but generally for performance the fewer calls you make to the canvas and the context, the beter.
This is almost entirely due to the javascript engine. We're working on ways to improve it.
roundRect is great. Though you don't need 4 arcTo in order to make a rounded rect, you can use bezier instead (we do).
Yeah, the example was a little bit humorous, I kinda brute forced it.
Their example is also 1% amusing because they set the `fillStyle` but then call `stroke` (and not `fill`).
You caught what 100 rounds of edits did not.
- moonchrome 5y ago>This is almost entirely due to the javascript engine. We're working on ways to improve it. Is it a logo interpreter built into the rendering engine ? repeat 2 [fd 100 repeat 90 [rt 1 fd 0.3] fd 200 repeat 90 [rt 1 fd 0.3]] A rounded rect !
- danielvaughn 5y agoSounds like you're involved in this effort, so I'm taking the opportunity to ask...what about the TextMetrics API? It's listed as supported by Chrome, but I remember trying it last year and it's definitely not supported. Has there been progress on that front?