3 ms·
HL1 had AI waypoints manually made by the level designer. If I remember correctly the human grunts were smarter, like covering eachother and stuff. (I am not 1
by rightbyte 5y ago
HL1 had AI waypoints manually made by the level designer. If I remember correctly the human grunts were smarter, like covering eachother and stuff.
(I am not 100% sure though. Was my initial thought when playing HL2)
- AeroNotix 5y agoHL2 enemies especially the Combine Soldiers would zerg at you in single file. The marines in HL1 were way better than that. The ninja people were better still..
- rightbyte 5y agoYe good someone agrees I started to falter. From my limited HL1 modding experience, good waypoints were key for grunts. It probably made the AI way simpler to program with better results -- maybe an unsexy expert system -- which ended up better than the fancy general approuch. Wild guess