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Black & White, a video game from Peter Molyneux in the early 2000s, had this. Unfortunately, the sequel simplified it to a set of slider bars, the company went
by MereInterest 5y ago
Black & White, a video game from Peter Molyneux in the early 2000s, had this. Unfortunately, the sequel simplified it to a set of slider bars, the company went under, and now Molyneux is focusing on NFTs and other scams.
The Creatures trilogy also had some pretty advanced AI, based on neural nets. They're pretty small by today's standards, but the paper below does a fantastic job of explaining how they are trained while minimizing the computational time.
https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.18.9182&rep=rep1&type=pdf https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.18...
- 0thgen 5y agothat is absolutely fascinating. curious to read the paper, and see what the major obstacles were, or whether some newer techniques (like federated learning) could make the process more computationally efficient
- AdmiralAsshat 5y agoI remember training your creature quite well. Teaching it to play "catch" with a boulder led to some interesting results, including: - You were supposed to pet a creature if he did something correctly. Unfortunately, that same behavior also encouraged him to eat whatever he was holding. So I pet him after he caught a boulder, which then made him eat the boulder.
- 0thgen 5y agonow that is seriously amazing gameplay mechanics
- jointpdf 5y agoFun(?) fact: Demis Hassabis (CEO of DeepMind) was the lead AI programmer for Black & White.