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Getting better? The original Half Life had better AI than HL 2. Should be more examples.
by rightbyte 5y ago
Getting better? The original Half Life had better AI than HL 2. Should be more examples.
- jl6 5y agoDid it? Or did it have better scripting?
- rightbyte 5y agoHL1 had AI waypoints manually made by the level designer. If I remember correctly the human grunts were smarter, like covering eachother and stuff. (I am not 100% sure though. Was my initial thought when playing HL2)
- AeroNotix 5y agoHL2 enemies especially the Combine Soldiers would zerg at you in single file. The marines in HL1 were way better than that. The ninja people were better still..
- rightbyte 5y agoYe good someone agrees I started to falter. From my limited HL1 modding experience, good waypoints were key for grunts. It probably made the AI way simpler to program with better results -- maybe an unsexy expert system -- which ended up better than the fancy general approuch. Wild guess
- fullstop 5y agoEnemy forces in The Division 2 were pretty clever. They cover each other, attempt to flank you, etc. https://www.gamedeveloper.com/disciplines/designing-the-enemy-ai-of-the-division-2 https://www.gamedeveloper.com/disciplines/designing-the-enem... There's definitely a balance between "real" and "fun".