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> Valve has a bad track record for committing to their own hardware. Remember how everyone also thought SteamOS was going to be the big takeover and it barely e
by TuringTest 5y ago
> Valve has a bad track record for committing to their own hardware. Remember how everyone also thought SteamOS was going to be the big takeover and it barely even happened?
You seem to be unaware that SteamOS was a a resounding success in its primary goal: to stop in its tracks Microsoft's plan to turn the Windows OS into a locked-down walled garden that would run only MS-approved software* (by threatening them to switch the majority of gamers to Linux). Microsoft has never attempted such thing again to the same extent, and even XBox games are largely PC compatible.
That Valve has learned a lot about porting Windows games to Linux and they went through all the early labor pains, so that a few years later they have a robust and stable platform for their new competitive device, is just icing on the cake.
* For a hint of this backstory, see https://www.pcworld.com/article/394953/why-does-the-steam-deck-run-linux-blame-windows.html https://www.pcworld.com/article/394953/why-does-the-steam-de...
> it's just not going to be as smooth as a console with a dedicated OS. I'm guessing lots of people will install windows.
This is a console with a dedicated OS (which just happens to be Windows retro-compatible, thanks to Valve's Proton layer). Given the success it looks set to have, publishers won't be able to afford not to optimize their future AAA games for the device.
- Talanes 5y agoA history of releasing projects where actual successful adoption of the product wasn't the real goal isn't the defense you think it is.
- Jasper_ 5y agoSimply standing out of frame in the background while Microsoft faceplants into the ground at 50mph does not make SteamOS a "resounding success", it just makes it a thing that existed, at best.