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>>> Mina features sprite art with no 3D, scaling, or rotation, just like the classic 8-bit handhelds. Instead, we use a lifetime’s worth of 2D wizardry knowhow
by ArtWomb 5y ago
>>> Mina features sprite art with no 3D, scaling, or rotation, just like the classic 8-bit handhelds. Instead, we use a lifetime’s worth of 2D wizardry knowhow to bring the world to life
Kudos to Yacht Club. So hard to maintain that level of "retro" discipline when you have modern tools at your disposal.
Personally, I prefer playing games at native resolution. Especially on high definition monitors. And developing Mina in 16:9 aspect 256x144 is pretty daring, for a $1M+ backed crowdfunded game!
And it's cool that they have a game dev live stream tier (though it'd be a whole lot cooler if it was public). I've experienced a bit of game dev live streams via Twitch. And the act of community engagement with the team, where they are incorporating crowd suggestions live into a playable demo, able to obtain instantaneous feedback from their most devoted players. It's amazing. Like it's hard to go back to alienated dev after that. And players get to exclaim: "See that gelatinous cube, that was my idea!"