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I worked five years in the game industry, mostly on (guess what!) security and infrastructure for a Very Large F2P game. I was nowhere near game design or any p
by SkittyDog 5y ago
I worked five years in the game industry, mostly on (guess what!) security and infrastructure for a Very Large F2P game. I was nowhere near game design or any part of the game loop itself, but I did a lot of work on our account system.
> > In practice, it may well be more complicated than that
> No, its not...
You keep assuming that the information you already have is ALL of the relevant information about this issue. You're just a Monday Morning Quarterback, and you have no way to know whether the situation is more complicated than this. So you can't possibly make absolute statements about this... Unless you happen to work at Valve, on something that has given you actual experience with the Steam account system.
- stale2002 5y ago> the relevant information about this issue I already told you the answer to this. There are easier ways to pirate a game than this, as getting banned after an hour is not a good user experience, and the user would be better off just pirating the game. For which you had no response. The only specific reason that you gave, which was "they could just make more accounts" I refuted by describing how it would be easier to just pirate a game. And then you refused to address the refutation, because you didn't have a response. If you didn't have any specifics arguments about that point you could have just said so. Because I was talking about the actual, specific arguments, about why your previous statement of "make infinity accounts" was wrong, and you are now continuing on being incapable of giving a response to that specific statement.