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I don't care how well it would work, and I'm not arguing any of your points... I don't even understand why you people like these video games, so I'm the last pe
by SkittyDog 5y ago
I don't care how well it would work, and I'm not arguing any of your points... I don't even understand why you people like these video games, so I'm the last person who should opine on what constitutes a good UX.
My comment was intended to point out that it's parent comment didn't bother to read the grandparent comment, which had clearly answered the question it was asking.
But then the parent comment author edited themself, I assume to avoid looking foolish. So I guess it's irrelevant now.
- stale2002 5y ago> I don't care how well it would work Ok, so then I guess it isn't really a problem then. The whole just ban them "ad infinitum", is totally a reasonable solution to all of this.
- SkittyDog 5y ago...or so say the guys sitting in the cheap seats. In practice, it may well be more complicated than that, and involve all sorts of other tradeoffs. It usually is.
- stale2002 5y ago> In practice, it may well be more complicated than that No, its not. If an account gets banned after an hour, all that happened is that the user got is 1 free hour of playing a video game. There are easier ways of pirating videos games than that. So really, thats good enough. You tried to claim "The fraudster scales up their account creation". And I am telling you, that if a fraudster wants to play a video game for free, there are much easier ways of doing so. By just pirating the game, for example. So that specific point is wrong. > or so say the guys sitting in the cheap seats Actually, it seems like you are the one sitting in cheap seats. Because you have already straight up admitted that you don't really know much about the industry. Whereas, people like me, who do work in the games industry, do know about what a good user experience is for people playing video games, actually know more about this than you do. So, in other words, you actually should "care how well it would work". Because how well it would work, is integral to the attack vector.
- SkittyDog 5y agoI worked five years in the game industry, mostly on (guess what!) security and infrastructure for a Very Large F2P game. I was nowhere near game design or any part of the game loop itself, but I did a lot of work on our account system. > > In practice, it may well be more complicated than that > No, its not... You keep assuming that the information you already have is ALL of the relevant information about this issue. You're just a Monday Morning Quarterback, and you have no way to know whether the situation is more complicated than this. So you can't possibly make absolute statements about this... Unless you happen to work at Valve, on something that has given you actual experience with the Steam account system.
- stale2002 5y ago> the relevant information about this issue I already told you the answer to this. There are easier ways to pirate a game than this, as getting banned after an hour is not a good user experience, and the user would be better off just pirating the game. For which you had no response. The only specific reason that you gave, which was "they could just make more accounts" I refuted by describing how it would be easier to just pirate a game. And then you refused to address the refutation, because you didn't have a response. If you didn't have any specifics arguments about that point you could have just said so. Because I was talking about the actual, specific arguments, about why your previous statement of "make infinity accounts" was wrong, and you are now continuing on being incapable of giving a response to that specific statement.