4 ms·
I don't like the idea of requiring continuous real-time input and visual updates. This disqualifies a lot of applications which I would definitely consider vide
by Agentlien 5y ago
I don't like the idea of requiring continuous real-time input and visual updates. This disqualifies a lot of applications which I would definitely consider video games.
For example, this rules out anything turn based which listens to input only when it is the user's turn and updates the screen only when turns are taken. This could be anything from a simple board game to a highly complex turn-based 4X strategy game.
I would also argue this doesn't allow for any type of text based adventure game in the vein of Zork: they may listen to input most of the time, but there's no indication of a continuous logic or render loop running while waiting for user input.
- masswerk 5y agoI think, the distinction is necessary for determining the first video games. As the genre matures, we may broaden the definition. (E.g., to anything sold and/or reviewed under this title. The problem arises only as long as there is no recognition or general concept of video games.) I would also suggest to exclude anything that is "just" a simulation of an existing, physical game the same way. (Is a billiards simulation a video game? Well, is then a dice game with realistic animations of dropping dice a video game?)