3 ms·
The difficulty is definitely an overstatement. It can be rendered trivial with in-game options, the right build, co-op. The quality that these games have is for
by slothtrop 5y ago
The difficulty is definitely an overstatement. It can be rendered trivial with in-game options, the right build, co-op. The quality that these games have is forcing players to be tactful. It's not a mindless affair, but it doesn't require fast reflexes either to excel either.
However, ways to approaching the game are unclear at the outset and they don't hold your hand either, which is a double-edged sword. There is value in discovering things through trial and error or communication with other players, though on the other hand if reading a starter guide drastically improves first-time experience then the games could benefit from better direction. I see that Elden Ring has implemented more guidance, though the open-world nature has created another confusion. You have to kind of enjoy not knowing where to go exactly. But the option to read a guide is there.
Someone made the puzzle game analogy and I think that works. There's always talk about whether an easy mode would be appropriate: would one also demand that puzzle games hold your hand through every puzzle effectively solving it for you? It would miss the point.
- mrtranscendence 5y ago> You have to kind of enjoy not knowing where to go exactly Honestly, this is why I've never really enjoyed the Dark Souls games. Difficult bosses I'm fine with; I can handle gameplay. But I get lost going to the bathroom. If I leave a game for two days and come back to it I have no idea what I'm doing or where anything is. Without something prodding me in the right direction (or helping me get back to where I was before) it's hard for me to enjoy myself. There are guides, I suppose, but I find following them tedious. That said, I'm told Elden Ring has a map, which makes me 100% more interested right there.
- slothtrop 5y agoYeah I get it. It's funny because, despite ER having a map, I feel way more lost in the open world. DS games may have had a few branching sections but they're more or less linear, here you're having to just pick a direction and hope to find something. And then you encounter all these random bosses that seem overpowered and calculating when would be best to fight them.