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I'm not 100% sure what I think about Pikuma. Gustavo is a good teacher, his methods are fairly well explained and easy to understand, but sometimes he doesn't s
by ChrisRR 5y ago
I'm not 100% sure what I think about Pikuma. Gustavo is a good teacher, his methods are fairly well explained and easy to understand, but sometimes he doesn't seem to know what he's talking about.
I took his first ECS game engine course, and it was good for a few hours, but halfway through the course it was clear he hadn't really understood what ECS is and was implementing his understanding of it.
I took his updated course which he'd overhauled and it seems he now properly understands ECS and the course was much better.
- learc83 5y agoMisunderstanding ECS is very common. Mostly because the name includes entity and component, so many people think that any architecture where you have an entity container with behavior defined in components is an ECS.
- dljsjr 5y agoA lot of people also miss that in ECS, "System" is part of the "noun triple" and not a description of the first two nouns. Put another way, there's a difference between an "Entity Component" architecture and an "Entity Component System" architecture. A lot of people read ECS as "A system made of entities and components" when it's actually "An architecture composed of Entities, Components, and the Systems that act on them".
- learc83 5y agoThat's a nice succinct way of putting it!
- deleted 5y ago[deleted]