3 ms·
Yes, it's one of the reasons I'm not a big fan of Sekiro. I especially dislike how the posture mechanic puts time pressure on the player, because just playing m
by alpaca128 5y ago
Yes, it's one of the reasons I'm not a big fan of Sekiro. I especially dislike how the posture mechanic puts time pressure on the player, because just playing more defensively for a short time will deplete the enemy posture bar far enough that the whole fight until that point was almost for nothing. It's a good game but it just feels more restrictive in many ways.
- X0Refraction 5y agoThe intention is that you do enough hp damage that their posture bar doesn't drop very much at all. In practice though that doesn't happen for most people with the vast majority of boss fights - you either get good enough at the combat that you deathblow them while their hp is still high through consistent posture damage or you die before you do much hp damage to them.
- burnished 5y agoSekiro wants you to see an enemies attempts to attack you as a potential advantage. It's a very different way of playing, and I agree with you that compared to the dark souls games it can feel more restrictive (even though there is a lot of variety you just do not have access to turtle builds or spell casting builds for example).