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I enjoyed reading this, but had to filter so much overhype out of the article. The author should consider reducing the dose of caffeine. One thing is that the
by esjeon 5y ago
I enjoyed reading this, but had to filter so much overhype out of the article. The author should consider reducing the dose of caffeine.
One thing is that the ideas noted here aren't really unique to Miyazaki. The game industry once shared the same notion implicitly, but they lost it as their businesses got bigger. Many games these days are more like digital drugs that stimulate your peripheral nerves. Many of them go further and make players suffer, so that players pay money for relieving that pain (pay-2-win). I mean, it's the game industry went haywire, not that Miyazaki is doing something special. He has been simply preserving what should have been kept right there.
In the same context, I'm strictly against calling Miyazaki a genius. He's rather an opposite case of being genius. Geniuses do colors; something feisty and brilliant. Miyazaki does muddy brown; he silently does the due diligence within his scope. That is, his works are rather an accumulation of mundane tasks - persistence and craftsmanship - not some random gotcha moments, or a wrong electrical zap in brain synapses.
You can really feel this difference by playing his games carefully. Following through his works, I could sense how deep he went. There's something that word "smart" can't really cover.
- telchior 5y agoYou could say he has genius in some respects, and craftsmanship in others. Games are big, complex things that actually have a lot of different systems and aesthetic inputs, so it's not really fair to act like their creators are similar to someone painting a masterpiece or writing a book. On the other hand, it's also not fair to give Miyazaki all the credit. Hundreds of other people worked on this game, and their creativity and contributions are unknown.