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It's always the same story. The UI isn't good enough. And then when iOS users actually use an Android device, they find out that the UI has actually been rather
by drivebyacct2 15y ago
It's always the same story. The UI isn't good enough. And then when iOS users actually use an Android device, they find out that the UI has actually been rather decent since Gingerbread as the OS looks fairly svelte and most major app developers have managed to make their apps not suck. The back button, Activities, Intents are all things that non-Android users are nearly always completely ignorant of and how they affect usability of the device.
Besides the title is a bit of flamebait. Who are we talking about when we say "it doesn't matter"? Investors, developers, users? They all have different considerations and different reasons for preferring various platforms with various outlooks.
edit: Just like with navigation concerns, please actually try some apps. I am the first to admit that Android apps have lagged behind iOS apps in terms of beauty, but there are several that are now so good, I prefer them in terms of appearance. The stigma has stuck around for longer than I've found it to be true. As for stuttering issues, JIT, more ram and Gingerbread have made these largely non existent. (If only they didn't ship Launcher2, the community launchers are a much better experience. Go Launcher EX and stock Gingerbread is absolutely as fast as iOS, even while streaming from SubSonic, etc)
- alttag 15y agoThe UI complaints I recall reading (not an Android user) focused not on the visuals, but on response feel, including complaints about UI "stutter", supposedly from the garbage collector or other background processes.
- gks 15y agoLast time I used Android was 2.2 on a Nexus One. There were some stutter issues as I recall. But the biggest complaint wasn't the "look" really, it was much more so many inconsistencies from app to app. Every app just feels free to do and look and act differently than another. This means there's a lot more of a learning curve than iOS. One of my single biggest complaints UI-wise, was the menu button. Simple things that should be easy to accomplish were always hidden in that menu. I worked in a retail store that sold electronics and speaker products. One of those products allowed phones to play their music through it. People love the idea of Pandora. But nearly EVERY Android user couldn't figure out how to create more than one station on the device and told me they had to use their computer to do it. Now, maybe it isn't so hard to hit the menu button. But it effectively made major features hidden and put in a none-obvious way (by non-obvious I mean a good number of people weren't able to find it easily). That's the kind of UI issue I think Android has that iOS doesn't. iOS has some hidden things but those are _usually_ power user things and aren't required to make the app function normally.