5 ms·
I love the 'overcoming challenging boss fights' thing these games have. You go through so many emotions on a tough boss. Start pretty confident, go through sta
by Accacin 5y ago
I love the 'overcoming challenging boss fights' thing these games have.
You go through so many emotions on a tough boss. Start pretty confident, go through stages of "this boss is so stupid" to "the controls are so bad" to "I can't do this".
Then you get to a stage where the first part goes cleaner, and you start to believe again. Get it down to 20%, choke, die. Then going through sweaty palms, trying to stop yourself being too aggresive. Running out of flask charges, etc.
Then there's the time where you know it's one last hit and you wait your moment. Attack and you see the boss dying animation. Often I can't believe I just done it and then the feeling you get is amazing. My hands are shaking for a good 20mins and you are just giggling to yourself.
- Cthulhu_ 5y ago> You go through so many emotions on a tough boss. Start pretty confident, go through stages of "this boss is so stupid" to "the controls are so bad" to "I can't do this". And with a lot of bosses, it starts with a "what the actual fuck is this thing?". I'm thinking e.g. Cleric Beast in Bloodborne, which is an Experience to run into initially because of its size, distracting appearance (lots of flapping fur), sound design, the music swelling up to an epic discordant mess, its aggression and the limited space. But also the second story boss in Elden Ring.
- rewgs 5y agoAbsolutely spot on. I had this with Leonine Misbegotten last night and had to go on a walk to calm myself down again, it was incredible.