4 ms·
I'd just like to add that one of the most important features of a souls game is the fairness of it. It's almost always your fault when you lose; for reacting to
by nurbl 5y ago
I'd just like to add that one of the most important features of a souls game is the fairness of it. It's almost always your fault when you lose; for reacting too slow, for rushing in, for not keeping your eyes open, for forgetting to equip the right stuff. You are punished for not learning.
I think the games feel hard compared to "normal" games because they don't hold your hand. If you see that and adjust, they are not that hard. They do test your patience, and force you to deal with frustration. Most games try their hardest to avoid this.
As an old nethack player I really appreciate this. I think in some ways, Souls is what nethack might have been if it was developed today.
- nikanj 5y agoAnd there's zero enemy scaling, and no level cap. If you want, you can go grind yourself to an absolute unit, then come mop the floor with the boss
- Cthulhu_ 5y agoKind of. It helps, but especially in Bloodborne it's no guarantee. And Sekiro goes against that as well. While you do get some improvements in things like health, healing ability and weapon strength, the game still leans mainly on your own skills. It doesn't have an RPG style leveling system, any improvements are thanks to your own exploration and victory. It's really gratifying to get the deflects timed just right. I've finished most of it, I'm close to the ending now but I somehow can't bring myself to finish it?
- alpaca128 5y agoAlternatively you can just never level up and still beat the whole game with enough patience. That's what I like about the Souls series compared to some other RPGs, it lets you do whatever you want and is balanced to make late-game enemies literally just more challenging, not some unfair instakill situations (hello Skyrim & Witcher 3).
- nikanj 5y agoMiyazaki games are always unfair instakill situations :)