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I’ve had an obsession with isometric rendering and related art since I first played SimCity 2k and love seeing content like this! I wrote a basic game using Mon
by layoric 5y ago
I’ve had an obsession with isometric rendering and related art since I first played SimCity 2k and love seeing content like this! I wrote a basic game using MonoGame and my own renderer for Tiled to get a better understanding. I had it running on an early Windows Phone 7 device butter smooth and found it a fun exercise to try and replicate some of the interactions from the games I liked as a kid. Obviously even a 1Ghz ARM processor is miles ahead of what SimCity and other great titles ran on, so was kind of “cheating”.
Something I’d like to read more of is supporting things like fixed rotation and strategies for depth/Z index from real games with code examples. I remember getting a bit stuck on animations of tall sprites with other game objects not rendering in the correct order. Eg a highway overpass or bridge with people/cars underneath. Would definitely pay for quality tutorials with code examples.
Edit: this is the first I’ve heard of Pikuma, this looks great well done!
- atan2 5y agowhen I think of isometric games most of the names I remember are from a long time ago. I completely understand what you mean. Rollercoaster Tycoon comes to mind with physics and extremely complex animations. Great stuff!!!