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Shadow of the colossus did that for me. The thing with souls like games is that the locations are loaded with enemies and challenges. It adds to the game play
by deltaonefour 5y ago
Shadow of the colossus did that for me.
The thing with souls like games is that the locations are loaded with enemies and challenges. It adds to the game play but makes the places feel too video gamey and breaks the immersion.
- Cthulhu_ 5y agoYeah, it feels like SotC was a big influence on this game; the article mentions that Miyazaki was inspired to go into video games from Ico by the same studio that did SotC, and Ico itself also has this feeling of an old, empty, fallen empire about itself. Actually, most of From Software's Soulslike games have that atmosphere. DS3 is a cyclic world in one of its last cycles, society no longer exists as such and all that is left is ghostly and undead remnants. Bloodborne takes place in a city and area where the great heroes from back in the day have long gone, it's barely holding together. Sekiro is an old society that is still active, but war-torn. And old. Probably the least dilapidated of the three.