3 ms·
> This is essentially the easy mode everyone wanted but the core souls fans. This easy mode has been in every From game I’ve played. It’s the reason core fans
by idle_zealot 5y ago
> This is essentially the easy mode everyone wanted but the core souls fans.
This easy mode has been in every From game I’ve played. It’s the reason core fans don’t want the much-demanded difficulty settings.
- emsy 5y agoThis is also true for BOTW. My wife, who plays very little, grinds healing and stat increases before boss fights. I think the difficulty argument is just some dumb journo-take that guarantees easy outrage clicks.
- Cthulhu_ 5y agoI'd argue that Sekiro doesn't have an easy mode as such; while you can often explore different areas and alternative routes, when it comes down to it you need to master the combat system. I'd argue it's possibly the least accessible From Software game. But, also the tightest in terms of combat.
- alpaca128 5y agoYes, it's one of the reasons I'm not a big fan of Sekiro. I especially dislike how the posture mechanic puts time pressure on the player, because just playing more defensively for a short time will deplete the enemy posture bar far enough that the whole fight until that point was almost for nothing. It's a good game but it just feels more restrictive in many ways.
- X0Refraction 5y agoThe intention is that you do enough hp damage that their posture bar doesn't drop very much at all. In practice though that doesn't happen for most people with the vast majority of boss fights - you either get good enough at the combat that you deathblow them while their hp is still high through consistent posture damage or you die before you do much hp damage to them.
- burnished 5y agoSekiro wants you to see an enemies attempts to attack you as a potential advantage. It's a very different way of playing, and I agree with you that compared to the dark souls games it can feel more restrictive (even though there is a lot of variety you just do not have access to turtle builds or spell casting builds for example).
- jjj123 5y agoMost of the demands for an easy mode are about accessibility concerns. If you’re working with a motor impairment you may be blocked out of ever playing a souls game. A mode with slower enemies or more forgiving dodge timing would allow those people to experience the game in some form.
- burnished 5y agoI've watched some one beat the game using wired bananas as the input method. The game just does not demand a lot from players in the form of twitch reflex or even particularly precise inputs. Basically, there may not be a accessibility menu but the design is already very accessible.
- jterrys 5y agoConsidering that boss design is essentially "big ol' fat windup, -with a teeny pause to mess with your reaction times- then slamma-jamma into the ground" then it's pretty solvable. I'm playing Elden Ring and some monsters will basically require you to dodge roll once every 5 seconds or so. With very clear and telegraphed attacks.