3 ms·
> What settings did you have the game on? 1440p "high" on 3060 Ti. My visual objections weren't just the low-quality lighting, textures, framerate cap, etc. (o
by wyager 5y ago
> What settings did you have the game on?
1440p "high" on 3060 Ti. My visual objections weren't just the low-quality lighting, textures, framerate cap, etc. (objectively kind of bad) but also the visual design of the game (which I thought was kind of tacky/garish and reminiscent of 2010-era low-budget multiplayer games).
> Pretty typical for every game though.
I saw some stuff that looked really out-of-place in an AAA game.
> If you want a faster weapon, use a faster weapon.
Yeah, I think this was me confusing an intentional design decision with poor UI. Still, I subjectively definitely prefer more responsive games.
> can you elaborate
The multiplayer didn't feel like an integral part of the game. They had to artificially incentivize you to use it in a ham-fisted way ("you get HP if people upvote the ugly textures you leave littered all over the place"), and the random ghosts popping up all over the place (I think part of multiplayer?) seemed useless and distracting.
> It intentionally pushes the player away from the modern norm where a game can be blown through by mashing the attack button.
I think this is an uncharitable comparison for non-souls games. I can think of several games I've played recently which absolutely ace many of the things that bothered me about ER and are by no means button-mashers. For example, Ori 2 (beautiful graphics and design, ultra-smooth rendering, extremely snappy response time, etc. - excellent implementation of a singleplayer timing-heavy game) and HL Alyx (incredibly good level design, solid graphics, very smooth, intense focus on control experience)
- tshaddox 5y agoI’ve watched around an hour or so of gameplay and reviews, mostly with footage from consoles (I think almost entirely PS5) and while I noticed some frame rate inconsistency and some image quality weirdness on like shadows and vegetation, mostly I’ve found the game to be extremely impressive visually. Sometimes jawdroppingly so. To compare it to low budget free to play games from 10 years ago honestly makes me wonder if your setup is majorly borked somehow. I’d love to see footage straight from your system to know if you’re seeing something very different or if our ideas of what looks good are truly so fundamentally different. Maybe the PC version is uniquely terrible or something?
- rewgs 5y ago> The multiplayer didn't feel like an integral part of the game. That's because it's not. These are not "multiplayer games" like CoD or Smash. These are single player games with some online/multiplayer elements. > the random ghosts popping up all over the place (I think part of multiplayer?) seemed useless and distracting Those pop up when you touch "bloodstains," i.e. seeing what other players did that caused them to die. Farthest thing from useless, actually -- they've saved my ass many times.