5 ms·
> FromSoft has always been a step behind from a graphical fidelity level. But they make up for it in art design, which is some of the best in the industry. I'm
by wyager 5y ago
> FromSoft has always been a step behind from a graphical fidelity level. But they make up for it in art design, which is some of the best in the industry.
I'm not just talking about lack of rendering bells and whistles - I also thought the design itself was tacky, reminiscent of much lower-budget games like Valheim or those mid-2010s f2p Korean MMOs. Admittedly this is subjective.
> For the controls, the game is all about animation timing
OK, knowing that this is an intentional design aspect makes it a lot more reasonable. Not necessarily my cup of tea, but at least understandable.
- Trasmatta 5y ago> I'm not just talking about lack of rendering bells and whistles - I also thought the design itself was tacky, reminiscent of much lower-budget games like Valheim or those mid-2010s f2p Korean MMOs. Admittedly this is subjective. Did you make it into Limgrave?
- wyager 5y agoYeah
- calsy 5y agoLack of rendering 'bells and whistles'? That statement doesn't mean anything, what bells and whistles? It looks like a mid-2010s f2p Korean MMO? what planet are you on. I cant believe I replied to this nonsense.
- mirsadm 5y agoI love the game but I'm not sure what you are not getting? It is a pretty mediocre looking game in terms of graphics tech at least. Horizon Forbidden West came out at the same time and it looks like it was made on another planet compared to Elden Ring.
- calsy 5y agoWhy not explain the 'bells and whistles' that are missing, for e.g. "It doesn't support ray-tracing", rather then in general terms that are trollish like "rendering isn't good". How does that impact the game exactly? If a game does not incorporating the latest features in DX12 or whatever the features Nvidia brings out for its cards, does that compromise the artistic integrity of the game? Does a painstakingly detailed boss with incredible art and fluid animation just not cut it without these graphics settings?
- cameronh90 5y agoI feel like some people are playing a different game to me. There's constant pop-in, flicker and shimmering, the lighting is flat, the textures are low resolution, the meshes are low geometry. Graphically it just sucks, many last generation console games beat it easily. It also has completely crashed the console multiple times. And I'm playing on PS5 which is reportedly the best experience.
- calsy 5y agoPS5 is the best experience? Who said that? What you described sounds bizarre and far removed from most peoples experience (mine included) with the game regardless of platform. How exactly do you know what resolution textures are or how many polygons are rendered.
- cameronh90 5y agoEveryone is saying the PC port is a mess. Some people say it might be compatibility issues with certain hardware, but unless you think it's a huge conspiracy you surely have to admit there are swathes of players finding it unplayable on excellent machines. The critic reviews for the PS5 version are the best of the bunch. My experiences are similar to what a lot of people are saying on Reddit, here and user review sites. Multiple different parent posters in this thread also said it but you dismissed them too. Even people who like the game are saying the graphics are poor. I can't tell you what the actual resolutions, are but I can tell you that I can see the textures are blurry and that I can see lines on objects that would appear curved on most modern games. I can tell the same way I can tell that Horizon Forbidden West has a higher density mesh than classic Tomb Raider. I also recently played the Demon Souls remake. It has better graphics.