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Exactly, it's almost a "cargo cult game design" problem. A lot of other studios are just picking pieces of FromSoft's designs without really understanding why t
by Trasmatta 5y ago
Exactly, it's almost a "cargo cult game design" problem. A lot of other studios are just picking pieces of FromSoft's designs without really understanding why those pieces were there in the first place.
- marginalia_nu 5y agoI think it can be fruitful to analyze games through the emotions they evoke. After all, the whole reason we play games is to feel a certain way. I think the problems with many clones stem from misidentifying the emotion of FromSoft games to be frustration. The reason we play a souls game isn't to get frustrated, that's the price of admission not an ends in itself. What we want is that feeling of accomplishment. Along this axis, FromSoft's games are closer related to something like The Witness than say Diablo (which is more about feeling strong and powerful).