4 ms·
Spending another guess to reduce that search space is the right move (assuming you're not playing hard mode). A guess like DREAM would guarantee the next guess
by willis936 5y ago
Spending another guess to reduce that search space is the right move (assuming you're not playing hard mode).
A guess like DREAM would guarantee the next guess is correct.
- stult 5y agoDoesn't work on hard mode, which forces you to use previously guessed letters
- thom 5y agoIt only forces you to reuse greens. I like to play in hard hard mode in my head, where each guess must be consistent with everything previous. Still not actually hard though, obviously.
- mod 5y agoI didn't even know hard mode existed! I came to the game late.
- iamkroot 5y agoThis is why I switched off of hard mode, after trying it a few times. For me while it was technically harder, it lost some strategic depth and the games became a lot less interesting.
- icambron 5y agoThis is why, IMO, hard mode is bad. It's in an important sense actually easier! Sure, good play results in more guesses than in not-hard-mode, but that would be like saying a 100m sprint is easier than a 2-mile race because the latter takes longer. The more interesting measure of difficulty is how hard it is play optimally. And since the search space for not-hard-mode is bigger, I'm pretty sure it's harder. But more importantly, hard mode is also less fun, and this thread demonstrates exactly why: the creative aspect is coming up with le mot juste for quickly honing in on the right answer. Hard mode takes away your tools to do that and sometimes even results in a thoughtless guessing game.
- main_gi 5y agoI kinda like when "hard mode" makes you have to come up with a possible word even if it seems impossible to think of one, which can be a satisfying puzzle, not having the restriction makes it easy to think "okay screw it, I'm going to spend a guess to search for letters".
- acje 5y agoShould be named strict mode, not hard mode.
- ziml77 5y agoThe game isn't balanced for hard mode. It's actually possible to guess 4 of the letters correctly on the first guess and still not win.
- labster 5y agoI hate to be BLASE but I don’t think that would always work.
- zild3d 5y agoLooks like there's 7 words that could match BLA-E (just looking at /usr/share/dict/words) 'blade', 'blake', 'blame', 'blare', 'blase', 'blate', 'blaze' wordle tends to be more familiar words, so I'd ignore blate and blake. So now we have D, M, R, S, Z Doesn't look like there's a word that has 4 of these letters to guarantee on next guess. So need to try for the most likely 3 letters. Could be 2 more guesses, but still ends up better than a 1 in 5 chance.
- hillacious 5y agoI believe only 4 are in the wordle word list though: - blade - blame - blare - blaze I pulled the wordle word list from the page source of the game.
- devilbunny 5y agoDRAMS
- ChrisLomont 5y agoDERMS, DORMS, DRAMS (mentioned), DRUMS
- zild3d 5y agoah my word list was missing plurals, good call
- lucideer 5y ago> Spending another guess to reduce that search space is the right move (assuming you're not playing hard mode). This, again, depends what your goal is, or what you consider "winning". If you're only focused on avoiding losing, then yes this is the right move. If you're trying for a low score, it's not as clear, and hard mode may actually be "easier" in many ways.
- willis936 5y agoNo it absolutely is the way to win in the fewest moves. When you have more than 2 equally possible words then the next word should be a choice that reduces the search space rather than going for a guess.
- esrauch 5y agoIt's the way to win in the fewest words on average. If you want to maximize your number of three-guess-wins even if your 6-guess-failure rate is higher, it is obviously can't be a correct strategy to use your third guess on a word that you know can't be correct.
- willis936 5y agoIt's a gamble. 20% 3-guess win/80% 4-guess to FAIL or 100% 4-guess win. Maximizing information from each guess until the answer is down to two candidates minimizes the number of guesses needed to win.
- esrauch 5y agoSure, my point is that the metric "minimize mean number of guesses to win" isn't axiomatically the objective function: the 6 threshold already suggests that many people would rather have a "guaranteed 6 and average 5" rather than "average 4 but fail 5% percent of the time". If someone considers a 4 to be a soft-failure then they will prefer (3,6,6) to (4,4,4) even though the latter is a lower mean number of guesses: it's a higher count of 4+ 'failures'. The strategy that considers (3,6,6) a better result than (4,4,4) wouldn't guess "dream" in the above example.
- lupire 5y agoDREAM wouldn't help unless the anser is BLAZE.