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When I played WoW I liked collecting pets and old mounts that were dropped from raid bosses that became solo-able or duo-able. I can't imagine anyone building
by donmcronald 5y ago
When I played WoW I liked collecting pets and old mounts that were dropped from raid bosses that became solo-able or duo-able. I can't imagine anyone building a modern game where collecting cosmetics is nothing more than a fun side game rather than a revenue stream.
- 3np 5y agoNintendo is very good, still. BoTW, Animal Crossing.
- deleted 5y ago[deleted]
- falcolas 5y agoNot really, in my opinion. Animal Crossing pocket. Mobile Mario Kart. Even Animal Crossing on the switch gated its expansion behind the new, expensive subscription.
- 3np 5y ago> I can't imagine anyone building a modern game where collecting cosmetics is nothing more than a fun side game rather than a revenue stream. I’m replying to this specifically, not monetization schemes in general. WoW has/had subscription too.
- antifa 5y agoI'm surprised no one has made an indie AC clone for Android. AC Pocket sucks.
- bzzzt 5y agoThe mobile games are experiments for Nintendo to find out how their games fit in the mobile gaming world. I think they are full aware of how perverse incentives can kill all the fun in games, so for now I give them the benefit of doubt. ps. the Animal Crossing expansion can also be bought for a fixed price.
- fattless 5y agoAs for the last point, plenty of smaller devs, indies, and a number of bigger studios don't fall into the greed and keep that classic simplicity- microtransactions show up in limited ways if at all. I'd say is just slowly becoming more uncommon. For a triple a game and decent comparison to WOW, Destiny. I would spend time hunting down exotics/cosmetics, with very minor flair items offered for real money. You can buy dlc or battlepass, but usually these end up being pretty big events adding a lot to the game